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Sell most if not all of the shares you have in other companies. Buy as much as you can of the target AI. Go to the merge screen and merge with this RR.

Pay as much as you can. Once you merge, your own money will soar. Now buy back the stocks that you sold. Even though you will have to pay the brokerage fees in the trading you should make quite a tidy sum.

You can now expand your holding in other companies or your own. Buy a few K of shares on margin, then as the price starts to dip and before your broker calls you about a tight squeeze, have the company use its cash to buy back stock.

In this case, you would only need to access the Company Detail Stock menu about once a year and issue stock. Issuing stock has the opposite result as buying back stock to your PNW.

It lowers your net worth as it reduces the stock price and lowers the percentage of the company that you own. Yes, you can still do the old stop the trains trick to gain vast Personal Net Worth.

You need to wait from 5 to 15 or more years. At which time your railroad should be pretty big. You may have invested in your railroad or others and gotten a bit of cash.

When you do this, you should be mostly divested in stock from your own company. To do so may take a full year or more.

When you are ready, get as much free cash as possible. Also, have your company sell bonds to get a lot of cash on hand too.

In January of the year, stop all your trains. Look through your industries for any that are losing money or are about to lose money.

Selling these in the same year as you stop the trains just piles on the stock price losses. In December of the year, sell any industry that you ever plan on selling.

This not only gives your company working cash but also lowers its profit. In January of the following year, your stock price should be very much lower than the previous year.

It is the time to buy. Buy with both hands. Probably by March, you should start your trains again. It takes awhile for the stock prices to react with the profit so you probably can buy stock for the rest of the year.

If anything like a recession or crash happens use the company cash to buy back stock to keep the price up. Even if not, you can reduce the number of outstanding stock and thus increase your percentage of ownership by using the company cash to buy back stock.

It is cheaper now so buy more. By the next Jan. Where after buying too much on margin we get a call from our broker when we are a few thousand short.

If we sell stock but this reduces the price of our remaining stock so that we are now in greater debt. Selling more only in creases the amount we owe.

Until eventually, we are forced to sell everything and end up broke owing thousands if not millions. You usually find some other player buying up all your stock for a song.

There is another spiral that goes along with this one. It is the upward spiral. This one can be used for good as well as for evil.

Have a Purchasing Power PP of several million. As you purchase stock in the company, it will drive the value of your stock up. This will increase your PP early on.

Or, it will only drop it a few thousand per hundreds of thousands that you spend. This lets you make more purchases. Buy stock get more PP.

This is good too as it is easier to purchase more stock. You may get to the But if you do sell, sell the stock in which you own the least numbers.

Then immediately sell back all of the over-margined stock or your broker will call and you will go into the downward spiral.

This is a way of designing your train routing to optimize the passenger service. You find a major city and you turn it into your "hub," this will be referred to hub in the rest of the post.

Surrounding this hub are several spoke cities that you connect directly to the hub. The role of the hub is to be the cross dock for all goods and passengers.

Essentially, you will never have a train go from one spoke to the others. For the most part, mail and passengers. These loads will find their way to their destination through you network and require no real routing techniques.

I usually have a single train cover 3 cities on a looping route. Later, high-speed trains can cover more.

This also covers production materials plastics, steel, etc. These are defined because they are demanded by specific industries and are not demanded by houses in general.

Hauling these cargoes will be limited unless you set specific routes. This will be covered further down by routing types.

These are demanded by houses, and therefore all cities in your hub. These goods will be delivered by Custom Consisting your trains to deliver only what is required by the city.

You may need 2 trains if the city is a decent distance from the hub. As mentioned earlier an express route will stop at multiple cities, usually including hub.

This will help the train cover its city route as often as possible with higher speed. You can load out higher load counts but for me a romantic gamers I prefer to stay in the concept of "express.

Naming standards are based on its route. Mail trains can cover a much larger area with the help of Post Offices keep mail around for a longer time.

Set 1 train to run back and forth between a single city and hub hauling cargo. Sometimes this may require 2 or more trips to a specific city in a year.

Later with faster trains, you can do more with one train. You may not have Meat in your system, so do not specify a load slot for Meat for example.

You may or may not wish to add minimum load requirements. For the return, set X number of any cargoes to return with supplies to the hub and drop off.

The idea of these trains is to ration out goods to cities to encourage city growth and keep pricing high.

This is much better than saturating 1 or 2 cities with goods which drops prices which and kills revenue for both industry and rail. Hotels make money on transfers because the passenger has to stay somewhere until the next train arrives.

Restaurants make money the more passengers that visit them, regardless of whether a transfer is needed or not. By concentrating traffic through these large hub cities, amenities like Hotels and Restaurants will make a killing.

You may also want to consider building a Tavern in the hub cities, but only if the hub produces enough passengers on its own as a Tavern only makes money when a passenger boards the train.

Like passengers, mail also has a specific destination. Post Offices do not make money, but they slow down the rate at which you lose mail by sitting too long in one station.

Freight has benefits from the hub as well. Cargo moves on its own over land, just much slower than if moved by train. A hub setup helps distribute needed fright.

Any short trains that visit the hub can take some of this cargo back to the small cities. Short trains also help move raw materials into the hubs automatically.

Remember, cargo tries to move to the nearest rail station or waterway for transport. By moving raw goods from outlying stretches of nothingness closer to a small city just by building a small station, your rail network gets the advantages of picking up these materials in the small cities and getting them to the hubs so they can be used in the manufacturing process.

A long connection between hubs usually has two trains. You may modify this setup to suit your needs. One train carries only express cars passengers or mail and is designated as an express in order to give it priority over freight trains.

The second train carries only freight and is designated as the slow train. As you build your network up, you should see a pattern. One hub city is usually connected to three to five small cities with short connections and two to three hub cities with long connections.

This helps ensure that passengers, mail, and freight in your rail empire can get anywhere it needs to go while avoiding long connections between small cities as much as possible.

Most cargo in Railroad Tycoon 3 is time dependent. As time passes, the cargo becomes less valuable. Once enough time is passed, the cargo no longer has any value and disappears.

The rate of decay is different among the cargo types. Perishable freight has a faster decay rate until it "spoils" than steel or finished goods.

Passengers only wait around so long until they give up and no longer wish to purchase a ticket. Mail only has so many days to get to its destination before the news contained within is old and worthless.

This presents the interesting of problem of what to do about servicing the trains. When a train is getting serviced, it stops entirely until service is complete.

The cargo on the train still decays, though. What if there was a way to keep the cargo inside a station and off the train until service is complete?

Enter the maintenance building setup. The tutorial recommends that players place a roundhouse and water tower between major cities, about halfway.

This results in many fully-loaded trains decaying their cargo while getting serviced. Instead, use your hub and spoke setup to keep service buildings off the main line so that trains can load, travel to the next hub, and unload without needing service.

New York and Boston are the main hub cities in my network. Each one is connected to three spokes and there is one long connection between the hubs.

A train can make the run from New York to Boston without needing service between the two hubs. Inside of each hub, I have a small fork in the track that dead-ends at a roundhouse.

There is a water tower just before the roundhouse. The route I have setup for the express train between the two hubs is such: New York - Load 2.

Boston - Unload 3. Boston Maintenance Shed - Empty 4. Boston - Load 5. The advantage is that each time it gets serviced, it is empty and not letting cargo decay at an accelerated rate.

Passengers stay safely with the station and its influence zone with a slower decay rate. When building a short spoke connection to a small city, you will have to analyze the distance.

Most spoke connections require no services, as the train gets serviced each time it visits the major hub. Here is an example using Boston hub and Lowell spoke.

Lowell - Unload and Load. Boston Maintenance Shed - Empty. Again, the train is always moving when loaded, and only serviced when empty. If there is no other alternative, then build a water tower at the spoke station itself.

Like the hub setup, use a fork to do it and only let the train get serviced when it is empty. This technique helps keep express and perishable revenue high.

It also helps on those maps that have an average speed requirement for express cargo. The train should always be moving when fully loaded, and only needing to stop for a higher priority train or to unload.

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